These categories can provide high returns, but they require clear communication and adherence to strict rules.
Good partnerships and transparency are the way forward.
🎮 Global Gaming & Dating E‑Commerce in 2025
The global e‑commerce market for gaming and dating services, including video games, in-game purchases, and online dating platforms, is expected to continue growing at a strong pace in 2025. Below is a detailed breakdown by region.
📊 Metric | USD | EUR | DKK |
---|---|---|---|
🎮 Video Game Market | $159 billion | €146 billion | ~DKK 1,050 billion |
🎲 In-Game Purchases | $72 billion | €66 billion | ~DKK 460 billion |
💘 Online Dating | $5.2 billion | €4.8 billion | ~DKK 35 billion |
🔗 Combined Affiliate‑Driven Sales (~16%) | $27 billion | €24.5 billion | ~DKK 175 billion |
🧩 Affiliate Industry Size | $4.3 billion | €4 billion | ~DKK 28 billion |
🏘️ Regional Breakdown (estimates):
Europe (~25% of global):
• Total: ~$40 billion / €37 billion / ~DKK 260 billion
• Affiliate (~16%): ~$6.4 billion / €5.9 billion / ~DKK 42 billion
Scandinavia (~7% of Europe):
• Total: ~$2.8 billion / €2.6 billion / ~DKK 18 billion
• Affiliate (~16%): ~$0.45 billion / €0.42 billion / ~DKK 3 billion
🇩🇰 🇸🇪 🇳🇴 🇫🇮:
• Each: ~$0.7 billion / €0.6 billion / ~DKK 4.5 billion
• Affiliate per country: ~$0.1 billion / €0.09 billion / ~DKK 0.65 billion
Europe (~25% of global):
• Total: ~$40 billion / €37 billion / ~DKK 260 billion
• Affiliate (~16%): ~$6.4 billion / €5.9 billion / ~DKK 42 billion
Scandinavia (~7% of Europe):
• Total: ~$2.8 billion / €2.6 billion / ~DKK 18 billion
• Affiliate (~16%): ~$0.45 billion / €0.42 billion / ~DKK 3 billion
🇩🇰 🇸🇪 🇳🇴 🇫🇮:
• Each: ~$0.7 billion / €0.6 billion / ~DKK 4.5 billion
• Affiliate per country: ~$0.1 billion / €0.09 billion / ~DKK 0.65 billion
🔗 Affiliate Network Insights (Nordic/EU):
• Networks providing gaming & dating programs:
• Networks providing gaming & dating programs:
- Partner‑ads 🇩🇰
- Daisycon 🇳🇱/🇩🇰
- Adtraction 🇸🇪
- Tradedoubler 🇸🇪
- Awin Nordic 🇩🇪/🇸🇪
- TradeTracker 🇳🇱/🇩🇰
- AdRevenu 🇩🇰
📌 Data Sources & Methodology:
• Video game market: projected at $159 billion in 2025 – [Grand View Research](https://www.grandviewresearch.com/industry-analysis/video-game-market)
• In-game purchases: estimated at $72 billion in 2025 – [Cognitive Market Research](https://www.cognitivemarketresearch.com/in-game-purchase-market-report)
• Affiliate share: ~16% industry average
• Europe ~25% share, Scandinavia ~7% of Europe based on consistent growth in both gaming and dating sectors
• Currency conversions: USD→EUR 0.91, USD→DKK 6.7
• Video game market: projected at $159 billion in 2025 – [Grand View Research](https://www.grandviewresearch.com/industry-analysis/video-game-market)
• In-game purchases: estimated at $72 billion in 2025 – [Cognitive Market Research](https://www.cognitivemarketresearch.com/in-game-purchase-market-report)
• Affiliate share: ~16% industry average
• Europe ~25% share, Scandinavia ~7% of Europe based on consistent growth in both gaming and dating sectors
• Currency conversions: USD→EUR 0.91, USD→DKK 6.7
✅ Key Takeaways
- 🟢 Combined gaming & dating e‑commerce is projected to reach **$236 billion** in 2025.
- 🟢 Europe holds ~25%, Scandinavia contributing ~7% (~$2.8 billion in total).
- 🟢 Affiliates contribute ~16%, generating ~$27 billion in affiliate-driven sales.
- 🟢 Major Nordic affiliate networks (Partner‑ads, Adtraction, etc.) drive significant growth in gaming & dating sectors.
- 🚨 Scandinavia’s 7% share is a stable benchmark, reflecting the region’s digital maturity and strong consumer base.
*Figures based on global industry reports, affiliate-driven sales, and market trends.